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Jen-Hsun Huang doubled down on his belief in gaming's ray-traced future during a recent Q&A session for NVIDIA's Q2 2019 earnings call. He thinks the technology is so pivotal that nobody should consider buying a graphics card without ray tracing.
“At this point, it’s a foregone conclusion that if you’re going to buy a new graphics card, it’s going to last you two, three, four years,” Huang says, “and to not have ray tracing is just crazy.”
“You know ray tracing content just keeps coming out. And in between the performance of super and the fact that it has ray tracing hardware, it’s going to be super well positioned for all of next year.”
Jensen's comments were likely prompted by AMD's Radeon RX 5700 and RX 5700 XT, which lack dedicated ray-tracing hardware.
AMD’s RX 5700-series does not feature dedicated ray tracing hardware, but the company is expected to rollout its own silicon solution with the second generation of the RDNA architecture. Both the next-gen PlayStation and Project Scarlett from Microsoft will feature hardware-accelerated ray tracing later next year, so we’ll likely here more from team red on the discrete PC graphics variations around that time.
“At this point, it’s a foregone conclusion that if you’re going to buy a new graphics card, it’s going to last you two, three, four years,” Huang says, “and to not have ray tracing is just crazy.”
“You know ray tracing content just keeps coming out. And in between the performance of super and the fact that it has ray tracing hardware, it’s going to be super well positioned for all of next year.”
Jensen's comments were likely prompted by AMD's Radeon RX 5700 and RX 5700 XT, which lack dedicated ray-tracing hardware.
AMD’s RX 5700-series does not feature dedicated ray tracing hardware, but the company is expected to rollout its own silicon solution with the second generation of the RDNA architecture. Both the next-gen PlayStation and Project Scarlett from Microsoft will feature hardware-accelerated ray tracing later next year, so we’ll likely here more from team red on the discrete PC graphics variations around that time.