MadMummy76
FPS Enthusiast
- Joined
- Aug 20, 2020
- Messages
- 4,238
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- 113
It's really not the same, DLSS3 uses a wholly different method to DLSS2. The latter is an AI upscaler, proven technology, very simple. DLSS3 is a frame interpolator except it is trying to do that without the next frame, so basically it is guessing the next frame based on the last few. Which is literally impossible to do perfectly. And also due to this nature DLSS3 will never be able to make the gameplay smoother or the lag less, because it is not reducing the render load on the GPU, but adding a predictor load, hence why DLSS3 increases lag over just using DLSS2 alone.My point is that if DLSS3 evolves it could be another viable tool. I jumped on the DLSS/tensor core train early on and remember how 1.0 barely got the job done and now, even with a 4090 that can do 60+ FPS in a number of games w/o it, I've tested those games with it on/off in 4K and can only just barely notice the difference in quality when off. Ironically when off I've still ended up cranking up AA settings to remove jagged lines and artifacts that became more prominent w/o DLSS. If frame generation reaches a point where its current issues are improved upon similarly then it could be good. I'm not saying it is now, just that it has potential.
And this is why I believe it is a marketing tool with no real world benefits.