NVIDIA GeForce GTX 1080 Ti Celebrates Its 7th Anniversary

A card I had really wanted to get but couldn't afford at the time. Such a great card for its time.

I had gotten a really good deal on 2x 970s (under $700) that I put into SLI instead and then used a 780 Ti from a previous build for PhysX back when there were games that truly made use of a dedicated PhysX card before NV nerfed it. That X79/4930K setup was amazing for 1080p/1440p and for a moment until PhysX was killed, I could play the 1st two Metro games in 4K at 40-50ish FPS with those 3 cards.
 
the last multi GPU system I did was 670 SLI. When I was Shopping the 900 series, an Anandtech article convinced me to go with the largest card first, and then if I still had a use case go SLI. I bought a 980 and it was good enough until I bought a 1080ti.

To be honest I kind of lament the death of multi gpu as I have such fond memories of my SLI Voodoo 2 12mb. VR would have serious potential for a multi card use case (one card for each eye), but VR is half dead and busy trying to hit the bottom price wise over trying to create must have no compromise experiences.
 
My best tmemory of SLI was with 660 SLI, I was dominating benchmarks:

  • Intel Core i7 3820 __ @ 4750 _ GeForce GTX660 SLI ______________ @ 1033/6008 ____ 60.6 FPS
  • Intel Core i7 3770K _ @ 4949 _ MSI GTX 680 Lighting ____________ @ 1341/7200 ____ 54.1 FPS
  • Intel Core i7 3930K _ @ 4700 _ MSI HD7970 ______________________ @ 1188/6300 ____ 51.5 FPS
  • Intel Core i5 2500K _ @ 4500 _ GeForce GTX670 __________________ @ 1276/3105 ____ 44.9 FPS
  • Intel Core i7 4770 __ @ 3400 _ Msi r9 270x gaming 2g ___________ @ 1080/5600 ____ 33.9 FPS
This was Unigine Valley Extreme HD preset cca. 2013.

But then I got a 4K monitor and the 2GB memory instantly made it useless.
 
but VR is half dead and busy trying to hit the bottom price wise over trying to create must have no compromise experiences.
VR is going to be a hard sell until they get the cumbersomeness of the platform down, and on the performance side, get some traction on enforcing frametime consistency (which we can barely measure today).

I'm betting that wireless display transmission tech will get the job done eventually at an accessible level, and assuming that we get the performance on point (i.e., game must run at 200FPS MIN/MAX/AVG, no deviation, etc.), then it'll likely take off.

the last multi GPU system I did was 670 SLI
I did those then did 970 SLI; despite the 3.5GB + 0.5GB memory controller configuration for which Nvidia lost a lawsuit, the setup performed pretty well.

But the single 1080 TI that replaced them blew that setup out of the water of course.
 
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