NVIDIA GeForce RTX 2060 Was Never Powerful Enough to Run Ray Tracing Properly, It’s Claimed

Tsing

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The GeForce RTX 2060, a Turing-generation GPU that NVIDIA launched in January 2019, was never great at ray tracing despite what green team's marketing department had claimed, according to a new retrospective for the graphics card that the Hardware Unboxed channel uploaded today.

See full article...
 
It's a fairly non-controversial opinion - the intro x60 RT card being fairly tenuous with new tech and all.

Thing is, it can still 'do' RT for things beyond games, but more importantly for gaming, there's DLSS.
 
I have a 2080 SUPER, and 2080 Ti, both OC editions that I pushed a bit further, and the SUPER could do some RT 1440p gaming, for those few titles out at the time but it had to use DLSS and really did much better at 1080p. I'd believe the 2060 would be in the barely 1080p category and DLSS at that res, especially back then with v2.0 was not considered a good option for 1080p. The 2080 Ti did much better at 1440p and could even do a little 4K, but also using DLSS.
 
I guess my point is that the 2060 is the "barely" option in the product stack :cool:

Fair to criticize but not exactly news (not that this FPSR post isn't itself news, since our news is someone else's report of course)
 
For sure and yep, expectations should be tempered with product models but don't tell marketing that. I still laugh at all the 4K hype from back then and it wasn't really until the 4090 we really got there, and then there's 8K (sigh).
 
As a former 2080Ti owner, I think not even that was powerful enough for it.
As a current 2080Ti owner I agree with this, to an extent. If I use DLSS it can handle "some" ray tracing at 1440P. The more granular the RT settings offered in the game the better. Like CP2077 I can enable some of it, and get some effect, while maintaining 60+ FPS.
 
Like CP2077 I can enable some of it, and get some effect, while maintaining 60+ FPS.
I'm actually shocked. Back in the day, I was playing Shadow of the Tomb Raider and Metro Exodus in 1440p with it, both at release with DLSS 1.0/2.0 before they got updated to be more efficient and remember having to dial a few things back to do ~60 FPS. I know there was a 3rd game with RT back then but can't remember what it was.
 
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