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I thought FidelityFX was closer to DLSS than CAS?
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FidelityFX is a suite of technologies, branded under the FidelityFX name. There are many features branded under that name.
There is:
FidelityFX Contrast Adaptive Shading
FidelityFX Screen Space Reflections
FidelityFX Combined Adaptive Compute Ambient Occlusion
FidelityFX Lumincanace Preserver Mapper
FidelityFX Single Pass Downsampler
and more
So a game can have only 1 of these features and still be called having FidelityFX technology, or it can have multiple of these features.
So the thing to look for in games is which one of these specific features of FidelityFX is it using, it could be only one feature, or multiples.