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- Apr 23, 2019
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ON the topic of DLSS, I was resistant to DLSS upscaling for a long time, what I have enjoyed the most is DLAA (I'm an image quality fiend), and apparently DLSS 4 AI Transformer model should have better DLAA as well, so I'm looking forward to that. I would only use DLSS Upscaling if I'm not achieving a playable framerate with all the bells and whistles in the game turned on, it's an 'only if i really need it' function for me.
As for Frame Generation, I will never use it. I don't like the idea of it, I don't like the implementation of it, and I could go into a lot of detail about that. In summary, it bypasses going through the game engine/pipeline, and hallucinates what it thinks the image should look like, I'm not ok with that. I am also not on board with the fact that it bypasses the responsiveness part of the pipeline, and skips right ahead to the smoothness aspect, by bypasses responsiveness, and adds latency, it just doesn't feel the same to me. DLSS Upscaling at least actually improves responsiveness, but since Frame Gen doesn't add to the responsiveness, it is completely removed from the feel of the game, it's floaty. I'm sure DLSS 4 Frame Gen will look better, but it's not just the looks for me, it's also how the game feels as well. There's a lot of technical reasons I am just not on board with Frame Gen as a concept.
Why even introduce the potential fof corruption, and errors, when I can just avoid it all together and not use Frame Gen.
As for Frame Generation, I will never use it. I don't like the idea of it, I don't like the implementation of it, and I could go into a lot of detail about that. In summary, it bypasses going through the game engine/pipeline, and hallucinates what it thinks the image should look like, I'm not ok with that. I am also not on board with the fact that it bypasses the responsiveness part of the pipeline, and skips right ahead to the smoothness aspect, by bypasses responsiveness, and adds latency, it just doesn't feel the same to me. DLSS Upscaling at least actually improves responsiveness, but since Frame Gen doesn't add to the responsiveness, it is completely removed from the feel of the game, it's floaty. I'm sure DLSS 4 Frame Gen will look better, but it's not just the looks for me, it's also how the game feels as well. There's a lot of technical reasons I am just not on board with Frame Gen as a concept.
Why even introduce the potential fof corruption, and errors, when I can just avoid it all together and not use Frame Gen.
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