Honestly I'm surprised that typically tech-oriented people are losing their collective minds over this, and in general attacking the positive coverage that Digital Foundry posted.
I see a few camps on this:
A) You've got the camp that vehemently despises anything AI-related, and thus hate it just because it is inherently AI.
B) You've got the camp that are OK with AI-rendered things, but hate it because it just looks bad, or is inconsistent.
C) You've got the camp that are neutral, or will wait to hold judgment until its final form, realizing DLSS 1 was pretty bad at inception, but DLSS Upscaling has grown over time to be good now, so potentially it will get better.
D) You've got the camp that loves it, seeing the potential for better image quality in games.
I'm of the "wait and see" camp. I see no need to directly condemn something before it is in its final form, fully implemented, fully tested in practice, and see how it is implemented in-game. I am also not going to praise it for the same reason. I see the potential, and I'm curious from a gamer and tech enthusiast perspective. I see the positives, and I see the potential negative consequences of such things, such as graphical errors and inconsistencies, and artistic style discussions.
I think people are perhaps missing the potential this could have for older games, which have poor image quality or lighting, or models because they are just simply older games, with weaker graphics capability. This could perhaps, in a way, almost be like remastering an old game, to make it look better, potentially. Might actually make replayability of older games a thing. Kinda what NVIDIA Remix was supposed to be. I see some potential there.
I do agree with the opinion that it should not be called DLSS 5; it should not be wrapped up into the DLSS technology package, but instead be called its own thing, with a unique name, and not tied into DLSS or its feature set. Make it a driver control panel option, even, and definitely an option in-game to toggle on/off. As long as it is optional and the gamer's choice.
From the DF article, it sounds like it is tied to the Frame Generation option. Therefore, if you don't want it enabled, it sounds like you can just not use Frame Gen, and it won't be enabled anyway. You have to have Frame Gen enabled for it to work. So, since a lot of people don't like Frame Gen anyway (me included), most probably won't have it enabled, and hopefully won't be enabled by default then in-game.
If it isn't enabled by default in-game, and is an option you manually have to enable in-game with a toggle, and defaults to OFF, then I don't see the issue with it being there as an option.
Key points: Off By Default, Toggle Option, you have to choose to Enable, A gamer's personal choice to enable or disable it.
As for DF, they were just reporting on this new feature, and don't deserve the hate they have been given for reporting a new feature shown at GTC. Would people rather not be informed? When tech sites get attacked by people for reporting on new technologies and showing it off, it shows the extreme bias of people and discourages further coverage. That is not cool, don't attack the reporters.
Now, can people be a little more level-headed when new things are announced? Or is the default to just 'rage against the machine' with every new announcement now? Calm down, see how this develops.