NVIDIA Unveils DLSS 5, to Help Achieve Photorealistic Lighting While Honoring the Artist’s Original Intent and Image Quality

At the end of the day, my opinion is that one should not be so focused on the journey of how the graphics were achieved; rather, focus on the output/final result of those graphics, and if it's a good game.

We can always judge the output and tell if it has errors or looks bad. But the journey of how the game is developed and achieving those graphics, let the developers cook it up however they want, it is, after all, their game, and their intent.

As the saying goes, Vote with your Wallet. If you don't like the game in its final form, well, don't play it. If you do like what you see, then just enjoy your game. It's not that big of a deal, really; it's just a game.

From a tech-enthusiast, and review-site perspective, our responsbility is to test it, show you expected performance and image quality so that you can make an informed purchasing decision. I'm going to take a stand-back, when evaluating these things and just inform you how the hardware is operating with it and what it's doing, so you know what you are buying. I'm not going to make the decision for you; instead, I will provide information, and YOU make the decision for yourself.

Thing is, people bitch about nvidia every day, all day long. They don't care about gamers, fake frames, ****ty upscaling, skyrocket prices and the list goes on.

Yet nvidia has more than 90% market share on gaming cards. People is not voting with their wallets.
 
More information has been revealed about how it works:


It is indeed just taking a 2D frame plus motion vectors and applying Generative AI to it. It does this through the Frame Generation algorithm, hence the need to have Frame Gen enabled. It's utilizing the "fake frames" generation capability of Fram Gen, to add Generative AI to a frame, thus changing the image inheriently. In other words, Frame Gen is changing the image to an AI-rendered frame. It's really more akin to a Frame Gen technology, then, hence also why it is tied to the DLSS package.

This is really just taking Frame Generation to the next level. That's what this is, Frame Gen 2.0, basically.

There's a lot more in the video, so I suggest watching it.

Now that more information has been revaled as to how it works, I am less impressed with it. Based on this new information, it is disruptive to the game art style and game developer intent. My opinion is shifting toward this being a negative feature for gaming, overall. Similar to Frame Gen, I don't see it as useful. However, and I stress, in very unique circumstances, it could make an older game look, well, different/better? Maybe, but maybe not. Maybe, like Frame Gen, it will have too many errors and inconsistencies to be useful.

Now, all of this opinion is possible since new information has come to light. I only wish people would be a little more level headed, and would have waited for more information to come to rational conclusions, rather than the absolute sensatilized rage posting I've seen about this on social media. People need to step back, calm down, take a moment to understand what it is, how the technology works, what it is doing, and then come to rational conclusions. That is what I have tried to do. Now that I've seen what it is actually doing, I come to this conclusion and find it very problematic for gaming.
 
Last edited:
I'm getting sick of this game art style and developer intent. Which is the developer intent? 4k ultra settings path tracing?, low settings 720p @30fps? is anything else disruptive of the art style? Does a switch version disrupt the intended look? Does a high-end pc with ultrawide monitor?
 
I'm getting sick of this game art style and developer intent. Which is the developer intent? 4k ultra settings path tracing?, low settings 720p @30fps? is anything else disruptive of the art style? Does a switch version disrupt the intended look? Does a high-end pc with ultrawide monitor?


I have time-stamped this, click the video. You will notice Grace, the intent is to fullfill an emotion of the character on the screen, by the developer, for the scene in question, considering the storyline. The AI-generated version changes the intent of the character that the developer, well, intended for that scene, simply by changing the look of the character. Watch Daniel explain it, watch that whole section, and his explanation.

To directly answer your question, the rendered frame is the intent; anything AI-generated by NVIDIA would not be the developer's intent.
 
Yeah, this is a very badly conducted reveal - I mean, we knew that, but the fact that any assumptions about how it is implemented and level of control are... well, wrong.

We can only hope that Nvidia is taking the feedback seriously. Which, at point 5 of Daniel's video, it looks like that's accounted for at the minimum, but that there's still some work to be done. And some trust to be earned back.
 
Become a Patron!
Back
Top