MadMummy76
FPS Enthusiast
- Joined
- Aug 20, 2020
- Messages
- 4,235
- Points
- 113
I'd say know when to drop features and scale back instead. You can't have a perfect plan. Dare to alter it, even when it hurts. For example a little known fact is that Deus Ex had tons of cut features, and even entire levels, character arcs completely dropped due to lack of time or narrative problems. But you'd never know playing the game, and it's still one of the best narrative games ever created, or the best if you ask me.1.) Plan and set realistic expectations early.
I think the hype just made everyone make up their own minds on what to expect, and most of it were totally outlandish and unreasonable, but even more would've added very little to the experience. For example the NPCs having full 24 hours life cycles. It makes zero difference to me whether an NPC was spawned 5 seconds before getting flattened under my car, or the game has built an entire life story for them.2.) Under promise, over deliver
Agreed on that one. Funny this issue is only raised when the console version has problems. For years we have been enduring low effort PC ports of console optimized games.3.) Don't try to release on all platforms on the same date.