Sony Reportedly Plans to Keep Its Single-Player Exclusives to Its Consoles Moving Forward, So Sayonara, Wolverine and Ghosts of Yotei

Peter_Brosdahl

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It’s the end of a short-lived era as PlayStation boss Herman Hulst has reportedly let staff know that Sony is pulling back on PC releases. According to Bloomberg’s sources (via VGC), Sony will cease to release single-player games on PC moving forward, thus keeping exclusives on its PlayStation consoles. The decision seemingly supports earlier claims […]

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You need to fix this article brother. Those are, at best, peak concurrent player counts. And no where close to total copies sold.

https://www.vgchartz.com/article/46...oncurrent-players-on-steam-in-opening-weekend

Article says they sold 22k copies of Spidey 2. When there where 28K concurrent players on Steam during launch weekend. 880K copies are estimated to have been sold for PC. In contrast, it sold over 11 million on console. Days Gone has sold approx. 3.4 million copies on PC. God of War over 4 million. Spidey 2 bombed because PCMR has way more adult incels who's cheese slid off their crackers over the game's wokeness.

I predict they will discover how much money they are leaving on the table because PCMR is a separate slice of the pie chart. They are not cannibalizing sales of consoles or games by later releasing on PC the way they think they are. Also probably banking on GTA6 to pull us in via FOMO. Then they try to gaslight us into buying future exclusives, since we have the console already. Good luck with that. GTA6 is a killer app, but I do not think PCMR will invest into the playstation library. Most will just wait for it on PC anyway. In 2 years, maybe 3, they will be porting to PC again is my prediction.
 
I predict they will discover how much money they are leaving on the table because PCMR is a separate slice of the pie chart. They are not cannibalizing sales of consoles or games by later releasing on PC the way they think they are.
I think this is very true.

Also missing out on the folks that purchase it on both platforms.

I can see why a boardroom may think that keeping things exclusive and locking you into the ecosystem would be better profit. I also think they are wrong.
 
I think this is very true.

Also missing out on the folks that purchase it on both platforms.

I can see why a boardroom may think that keeping things exclusive and locking you into the ecosystem would be better profit. I also think they are wrong.
I agree on all of this and greed is known to blind folks to the consequences of their decisions.
 
Make game, sell game.
Make plataform, sell plataform.
Maybe a cadance between your plataform, and everybody else's but whatever.
That said...
They may be realizing consoles will be 2000$ within 5 years which may blur pricing between the 2 (pc will keep going up but due to options they will always have a range).
Hence want to break off PC now to protect their 2000$ console garden.
All that said, if there is advanced chips in the near future, I think we may be in for a serious regression actually, so hold on to those 5000 series, they may be endangered species soon enough.
Yes call me crazy if you like.
 
I was looking forward for the Wolverine game. Guess I'll just have to wait a few years until it gets emulated. ;) ;)

I guess Sony doesn't want their games running on Helix.

I wonder if MS will retaliate. Not that Sony has much to lose anyway.
 
Bizarre to me that Sony doesn't take the "gold/ultimate edition" route for PCs.

It doesn't have to be a simultaneous release to the console, but after sales dry up on the console why not launch the games on PC and get a little tail end revenue?

The Biggest problem for Sony however is that all their flagship AA games seem to have become open world 3rd person action adventure RPG types and while the enthusiasm for those games might have been high during the PS4 era, Sony's first party games are starting to feel like a one trick pony at this point.

There are only so many ways you can repackage "climb tower, reveal map, 5 collectibles, 5 fetch quests, 5 go here fight that quests, 1 actual side quest with any narrative weight, per area... now do that 8 times and you're done"
 
I predict they will discover how much money they are leaving on the table because PCMR is a separate slice of the pie chart. They are not cannibalizing sales of consoles or games by later releasing on PC the way they think they are. Also probably banking on GTA6 to pull us in via FOMO. Then they try to gaslight us into buying future exclusives, since we have the console already. Good luck with that. GTA6 is a killer app, but I do not think PCMR will invest into the playstation library. Most will just wait for it on PC anyway. In 2 years, maybe 3, they will be porting to PC again is my prediction.
GTA 6 will come to PC when Rockstar is ready for it to come to PC. They are not beholden to Sony for jack nor sh*t. Sony is just spooge in their pants happy because they still get SOME window of exclusivity with the game.

The only publishers that will avoid the PC money is those that get more from Sony than they will from ever launching on PC even later in the lifecycle of their game.
 
The Denuvo situation may also have factored into Sony's decision.
Folks need to just give that up...

Make games that need better hardware to run. The folks that can afford higher end hardware can buy PC games as a .. oh hey game x... that looks cool I'll drop a hundred on that.

These days for some a hundred bucks is a tank of gas.
 
There are only so many ways you can repackage "climb tower, reveal map, 5 collectibles, 5 fetch quests, 5 go here fight that quests, 1 actual side quest with any narrative weight, per area... now do that 8 times and you're done"
My good man, many of us have the tism. We like the game play loop. Just reskin everything with a different setting, address the issues we had with the previous installment, and we are happy. I am a simple man, I have simple tastes.

Perfect example - Forza Horizon 6: Record-Breaking Revenue: During its early access weekend alone, an estimated 1.2 million to 1.4 million players bought the $120 Premium Edition. This resulted in a massive $140+ million in pre-launch revenue before the standard base game even fully launched.

It's Forza, but hear me out; in Japan! :p
 
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