I highly doubt it. Ponzi schemes are illegal for a number of reasons. When you look at how they've handled Star Citizen, you can see several similarities between what's going on with the game and how investment banker's in the 1980's and 1990's handled Ponzi schemes/mismanaged hedge funds, etc. The difference is the law hasn't caught up with things like crowd funding. The law probably doesn't enforce any fiduciary duty to use the money precisely as intended.
It will be awhile and it will probably take years if not decades to structure laws to handle crowdfunding the way investment banking is dealt with. That's assuming it ever happens. If it does, you can bet that Star Citizen will be the cause of laws springing up around crowdfunding. The reason why Crowdfunding is great for people like Chris Roberts
(and the reason why I think the law hasn't caught up with crowdsourced funding in general) is due to the fact that the contributions from each "investor" is usually very small. The products advertised in return do not yet exist and their projected value is equally small. That is, the total value of what your trying to fund and what you put in is usually so small that taking anyone to court over your contribution would be absurd.
I backed the game initially for $45 based on the initial Kickstarter presentation and the fact that I wanted space combat / space flight sims to return as the genre was effectively dead at that point. My thinking was that if nothing else, interest in Squadron 42 would be sufficient to let other game companies know that gamers wanted more games in that genre. To be clear, the original Kickstarter was for Squadron 42. This was a game that was advertised as a spiritual successor to Wing Commander and it seemed like something that would be quick and easy to make by modern standards. Despite it's "issues", I'd say that's absolutely true as Star Wars Squadrons was made and released relatively quickly. It's basically a Wing Commander rip off with a Star Wars skin. It's not that good necessarily, but conceptually it was easy to create. Even EA knew it wasn't worth $60. There really is no excuse for the fact that SQ42 doesn't exist or hasn't released by now.
Squadron 42 was the promise of the Kickstarter campaign. Not Star Ponzi. Scam Citizen was touted as a stretch goal and something that would be built off the physics engine and assets of Squadron 42. The fact that we haven't seen Squadron 42 after 8 years of supposed development tells you that this project was mismanaged from the start. As soon as that stretch goal was released, it became all about Star Ponzi and SQ42 wasn't mentioned again until a couple years ago when people started hammering CIG for updates on it. My take on the news, what was said etc. is that CIG had pretty much forgotten about it.
Likely, they had figured if they could make the frame work and underlying physics, combat systems, etc. for Star Ponzi, SQ42 would be an easy thing to churn out. There are lots of people that defense Star Ponzi as an actual product citing progress on the beta, and while i wouldn't say that the product is totally non-existent, the fact of the matter is the project has been horrifically mismanaged. Supposedly, CIG higher ups like Chris, his wife and some of their closest cronies that work there are living it up like they are loaded and there have been enough accusations of mismanagement of the project and its funding that you can only conclude one thing: Where there is smoke, there is fire.
Unfortunately, like Ponzi schemes until the funding dries up entirely this bullshit will go on and on. Suckers will continue to throw money at the project. It's reached a point now where it could never live up to the hype even if it did release.