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Take-Two CEO Strauss Zelnick had a bit to say at the end of a recent investor Q&A about the use of AI in creating games. The CEO was fairly blunt about his feeling regarding not just the language in labeling AI but also very straightforward in regard to how it should be used versus depended on. It would appear that the staff at Take-Two needn't worry about AI taking over their jobs, yet, but they also will need to strive for greatness in order to live up to Mr. Zelnick's praise.
Ultimately the message from the CEO is that AI is nothing more than another tool in a game developer's toolbox and it shouldn't be depended on to create the game. Recently Ubisoft said it would be using AI to generate dialog in its games and Stardock Entertainment, the developers for Galactic Civilizations IV: Supernova, have used AI to assist players in creating their own civilizations. Meanwhile, it was also mentioned that Take-Two is expecting roughly $8 billion in revenue by FY 2025, versus its most recent report of $5.3 billion, hinting at a possible release of GTA 6 and another project by Bioshock creator Ken Levine called Judas, by then.
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Ultimately the message from the CEO is that AI is nothing more than another tool in a game developer's toolbox and it shouldn't be depended on to create the game. Recently Ubisoft said it would be using AI to generate dialog in its games and Stardock Entertainment, the developers for Galactic Civilizations IV: Supernova, have used AI to assist players in creating their own civilizations. Meanwhile, it was also mentioned that Take-Two is expecting roughly $8 billion in revenue by FY 2025, versus its most recent report of $5.3 billion, hinting at a possible release of GTA 6 and another project by Bioshock creator Ken Levine called Judas, by then.
See full article...