NVIDIA Halves DLSS 5 Performance Cost with Faster 3D-Guided Neural Rendering Model

David_Schroth

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# NVIDIA Halves DLSS 5 Performance Cost with Major October Update

NVIDIA significantly improves DLSS 5 efficiency with a new 3D-Guided Neural Rendering model that's 2X faster, reducing GPU overhead by half while maintaining visual quality. The update debuts in NBA 2K27.

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Glad to hear about progress happening, but I think the jury's still out on power consumption. Can't wait to try the official implementation in Hogwarts on November 5. I spent a few weeks tinkering with the unofficial auto-inject solutions, and while I did see some impressive results, I got tired of all the extra tinkering needed to rein in the extra power draw or balance things out to minimize FPS drops.

I think it's a sort of cool technology, but I would be much happier if it could be used to improve a game's assets pre-render instead of post-render.
 
Glad to hear about progress happening, but I think the jury's still out on power consumption. Can't wait to try the official implementation in Hogwarts on November 5. I spent a few weeks tinkering with the unofficial auto-inject solutions, and while I did see some impressive results, I got tired of all the extra tinkering needed to rein in the extra power draw or balance things out to minimize FPS drops.

I think it's a sort of cool technology, but I would be much happier if it could be used to improve a game's assets pre-render instead of post-render.

Sort of like a compiling shades process?
 
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