Viking City Builder Is the First RTS with Ray Tracing and DLSS 2.0

Peter_Brosdahl

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Image: Roslagen



Since the introduction of real-time ray tracing in video games, many have questioned its worth. From racing games to fast-paced shooters, players are often left scratching their heads wondering if the visual improvements are worth the performance hits. NVIDIA took things a step further with DLSS, which improves performance while ray tracing is enabled and, in some cases, overall image quality. The folks over at OC3D have spotted how a lone game developer named Roslagen is working on the world’s first RTS game to incorporate both ray tracing and DLSS 2.0.









About Viking City Builder



The Viking age – uncertain times for Europeans when the Norsemen started a large-scale conquest campaign throughout Europe to...

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Looks like an interesting game, with or without RT. Definitely shinier with RT on the screenshots.
 
We need gameplay videos of this. Too many people try to reinvent the RTS only to fail. Is this a city building simulator like SimCity or an RTS like Supreme Commander? A mix of both doesn't sound like that fun of a game.
Agreed. I will give the guy some credit though. He's definitely got a vision and drive, and an eye for quality. However, I also know how important it is to maintain focus so splitting into too many directions can cause problems when a game struggles to have an identity.
 
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