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Since the introduction of real-time ray tracing in video games, many have questioned its worth. From racing games to fast-paced shooters, players are often left scratching their heads wondering if the visual improvements are worth the performance hits. NVIDIA took things a step further with DLSS, which improves performance while ray tracing is enabled and, in some cases, overall image quality. The folks over at OC3D have spotted how a lone game developer named Roslagen is working on the world’s first RTS game to incorporate both ray tracing and DLSS 2.0.
About Viking City Builder
The Viking age – uncertain times for Europeans when the Norsemen started a large-scale conquest campaign throughout Europe to...
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