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Remedy Entertainment's latest Alan Wake spinoff, FBC: Firebreak, hasn't engaged players as much as hoped, but a new update aims to fix that.
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I mean the concept works. Supernatural outbreak due to empowered item. Send team to recover and subdue item. Its interesting and could be fun to play.I missed it too, but I'd just have pointed and laughed at it even if I knew about it. The only thing dumber than making an MP only game is making one from a single player IP.
These high concept pitches are better reserved for single player games.I mean the concept works. Supernatural outbreak due to empowered item. Send team to recover and subdue item. Its interesting and could be fun to play.
I disagree. But that's fine I get it. I'd love to see tje marketing for. "Team shooter game" where you get.to "shoot people's blocks on other teams!" Make sure to buy now so "you can get the exclusive colored shooter blocks!" Its cool because instead of marketing or story all of their resources went to "the best shooting shooter of shooting."These high concept pitches are better reserved for single player games.
If you look at the most popular multiplayer games, most of them have very little to no story behind them. It is a waste of effort trying to make up some elaborate backstory which will inevitably just get in the way of gameplay. MP games need no lore reasons for their gameplay loop, it just needs to be fun with minimum downtime.
What is the backstory of Unreal Tournament, Quake3, Quakeworld, PUBG, Fortnite, Overwatch, Marvel's Rivals? Do they even have one beyond some codex entry hidden somewhere? I can't think of a single successful multiplayer game where the story has a significant role, not even in co-op titles.I disagree. But that's fine I get it. I'd love to see tje marketing for. "Team shooter game" where you get.to "shoot people's blocks on other teams!" Make sure to buy now so "you can get the exclusive colored shooter blocks!" Its cool because instead of marketing or story all of their resources went to "the best shooting shooter of shooting."
Oddly enough I don't play any of those. Maybe that's why I find it funny.What is the backstory of Unreal Tournament, Quake3, Quakeworld, PUBG, Fortnite, Overwatch, Marvel's Rivals? Do they even have one beyond some codex entry hidden somewhere? I can't think of a single successful multiplayer game where the story has a significant role, not even in co-op titles.
What is the backstory of Unreal Tournament, Quake3, Quakeworld, PUBG, Fortnite, Overwatch, Marvel's Rivals? Do they even have one beyond some codex entry hidden somewhere? I can't think of a single successful multiplayer game where the story has a significant role, not even in co-op titles.
You don't have to play them to know these are some of the most popular multiplayer shooters ever. I didn't play any of the modern ones either.Oddly enough I don't play any of those. Maybe that's why I find it funny.
The only fair and objective way to define success is financial success or popularity for F2P games. Everything else would be subjective. I'm not cherry picking anything, I'm just listing examples off the top of my head.That depends on how you define success, and whether one limits their view to a handful of cherry picked titles to support their argument. Arguably, World of Warcraft is/was hugely successful for many years and I'm told story plays a role (I've never played WoW and never will). Lord of the Rings Online (since 2007) is still running and you don't have to think very hard about the underlying story there. The Harry Potter MMO seemed to do well (again, not one I've played) and also one that you don't have to look far for its storied origins.