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Block diagrams rumored to be for AMD's upcoming UDNA GPUs indicate some very interesting changes ahead, including a new flagship design.
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See full article...
GPU Die | Navi 5X | Navi 5X | Navi 5X | Navi 5X |
---|---|---|---|---|
Positioning | Flagship-Tier | Mid-Tier | Low-Tier | Entry-Tier |
Max Compute Units | 96 CUs ( | 40 CUs | 24 CUs | 12 CUs |
Max Memory Bus | 512-384 bit | 384-192 bit | 256-128 bit | 128-64 bit |
Max VRAM Capacity | 24-32 GB | 12-24 GB | 8-16 GB | 8-16 GB |
Ehhhh... I mean at the tiers they have chosen to compete at they've been great. But they haven't competed at anything approaching high end last gen at all.I don't doubt AMD is probably working on something like this. What I doubt is that it will perform as well as anything NVIDIA currently has or will have at the time of release. AMD has been well behind NVIDIA for several product generations now.
At the risk of repeating previous escapades, being behind in RT and upscaling is truly 'behind' for AMD. Outside of a hard budget, most folks would spend another 10% just to get those features locked in.Ehhhh... I mean at the tiers they have chosen to compete at they've been great. But they haven't competed at anything approaching high end last gen at all.
We're well beyond that being a reality. Everything is moving towards ray tracing, upscaling and frame generation.Am I the only one who still wants better raster performance, no RT, and no frame generation?
They may not want to (get involved In a market share war with the Goliath)Call me when they release something that causes Nvidia to lose market share.
We're rapidly moving towards a raytracing only future, and honestly I think engines are going to be a lot better for it.Am I the only one who still wants better raster performance, no RT, and no frame generation?
Probably!Am I the only one who still wants better raster performance, no RT, and no frame generation?
They may not want to (get involved In a market share war with the Goliath)
I mean this. but lets be real honest here. AMD took a gamble with went with a new direction for CPU design and scaling and it worked for them. They did it on their own. Now Intel is trying to play catchup. Everyone is bemoaning Intel but they are still a powerhouse in the datacenter and in consumer space to be honest. They will do just fine long term unless they make some tragically bad decisions.Yeah, Intel was once a Goliath compared to their CPU market share, too. (Well technically Intel is still a Goliath, just a not as big as it was ~7 years ago)
I agree with you. Most of the games I play are older and don’t support any of this anywayAm I the only one who still wants better raster performance, no RT, and no frame generation?
I mean this. but lets be real honest here. AMD took a gamble with went with a new direction for CPU design and scaling and it worked for them. They did it on their own. Now Intel is trying to play catchup. Everyone is bemoaning Intel but they are still a powerhouse in the datacenter and in consumer space to be honest. They will do just fine long term unless they make some tragically bad decisions.
Kind of makes me wonderYes you are right. That's why I put what I did in parenthesis.
However, that gamble, for all intents and purposes, is how industries grow and innovate.
AMD couldn't beat Intel at their own game/plan. So they went a different direction so to speak.
They'll have to do the same with Nvidia.
Probably!
RT replaces the massive accumulation of hacks that raster requires to do lighting, while doing it essentially perfectly versus the mess that is raster.
Frame generation has it's uses, and while not free, it is very cheap versus the end result.
The one you didn't mention, upscaling (DLSS/FSR/XeSS), is huge. The gain is tremendous in terms of performance, but also in terms of displacing AA techniques like TAA that degrade image quality.
I won’t deny frame generation can give you better frame rates - but I don’t use it when it’s an option as the tradeoff in image quality (typically in the guise of random weird glitches or smearing) usually isn’t worth it.
Maybe I’m just yelling get off my lawn. But I’m ok with that. RT performance and Frame Gen features are not something I consider when looking to make a purchase.
Another thing to consider is that we've more or lest hit 'peak raster'. Screaming MORE DOTS at the display doesn't really do anything anymore, right?
I mean, there will be improvements. But going to RT means lowering the shader load at the same time for newer games.
And we're not really pushing resolutions and refresh rates on the monitor side that hard for the average user. 4k has been the 'high end' target for a decade, and the only real reason to go higher is for pixel density on larger displays, and the only reason that is needed is due to awkward sub-pixel configurations on the likes of OLED panels (or if you're special, like Apple).
This is just a framegen artifact - upscaling doesn't incur a noticeable penalty.The main problem I have with frame generation + upscaling is that you don't get input response that matches the indicated framerate. When your display is showing 144 fps (or higher) but you are actually getting 60 fps (or less), you're going to feel it in a twitchy shooter or what have you. All the complaining about lighting hacks, and we're ignoring the bad hack that is frame gen + upscaling.
I'm kind of poking fun at the 'more fillrate!' side. Sure, there's a little left to do - I'd say the ceiling is maybe 8k at 1000Hz or so, but probably before - but generally we also run into game engine limitations, be those CPU-bound or poorly using GPU resources or whatever else. This means that the games necessarily have to evolve with the hardware and so on. RT is no exception here IMO.Not really. Does a 5090 get you 144fps .1% lows on modern titles in 4k? No? No, it doesn't. Not all of them anyway, and probably not very many of them. And that's a $2-$3k video card, or more depending on which model you get.
There's still plenty of people not hitting 60fps @ 4k, much less 144fps or higher. 240mhz and faster displays are available for people that want that. BF6 isn't using RT for a reason!