AMD Could Be Prepping a Flagship Next-Gen GPU Featuring 96 Compute Units with Memory on a 512-Bit Bus

I think it would make more sense for AMD to leave the pc gaming market. They already own the console market and will continue to dominate in the foreseeable future. Contrary to what fanboys may think, AMD is NOT doing well in the PC gaming market, it had like 20% market share in 2025, it costs them a lot of money to stay there and it seems no matter what they do, they always come second.
 
I think it would make more sense for AMD to leave the pc gaming market. They already own the console market and will continue to dominate in the foreseeable future. Contrary to what fanboys may think, AMD is NOT doing well in the PC gaming market, it had like 20% market share in 2025, it costs them a lot of money to stay there and it seems no matter what they do, they always come second.
I disagree.

They're still ahead of Intel, and they still have a tremendous amount of brand capital among gamers as well as developers. Granted they could use more, but walking away means throwing that investment away, in a market that will always be growing.
 
in a market that will always be growing.
is it though?

All the growth in gaming seems to not be in areas where you need high performance PCs.

Just going off a hunch - I would bet its still in mobile F2P titles with whales, and titles intended to run on a potato and sell funny hats - like Fortnight and TF2

You don’t need discrete GPUs for any of that.
 
I disagree.

They're still ahead of Intel, and they still have a tremendous amount of brand capital among gamers as well as developers. Granted they could use more, but walking away means throwing that investment away, in a market that will always be growing.
You are talking about nvidia, right? seems more fitting.
 
I think it would make more sense for AMD to leave the pc gaming market. They already own the console market and will continue to dominate in the foreseeable future. Contrary to what fanboys may think, AMD is NOT doing well in the PC gaming market, it had like 20% market share in 2025, it costs them a lot of money to stay there and it seems no matter what they do, they always come second.
overall volumes should stay high for RDNA 5 (once you count the 'xbox' chips sold by Microsoft & its board partners)

RDNA 4 is the last stand alone graphics gen by AMD

from RDNA 5 onwards it is the scraps of console left overs
 
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Microsoft has contracted AMD for xcloud gaming hardware chip which can virtualize & run 8 series s2 instance at one go
series s2 = ps5 pro
series x2 = triple series s2

AMD is expected to cut that chip by 25% for top xx90 card

so basically 10090xt should be equal to 6x 9060xt or 6x PS5 pro

So they're saving the best chips for cloud gaming. Great. Granted they're meant for multiple instances so that might be overkill for consumer (especially when limited on power budget). But given AMD's history with halo products (or lack thereof), what the market needs from them is a little bit of overkill.

Yeah, just like 1080p wasn't ever to be a market... :rolleyes: ;)

4K is quickly becoming the new standard if only because of consoles. There are lots of 4k gaming capable TVs with high refresh rates that you can use for pc gaming. I wouldn't touch a 1440p monitor if my life depended on it.

You are completely missing out on every point I made. RT without framegen and upscaling slows everything to a crawl. There's no way 4k is a standard with RT minus framegen/upscaling.

You are not getting 144 minfps in anything at 4k even without RT on a psuedo-modern raster engine (UE5). It's not happening, not even with a 5090. In many games a 5090 will struggle to achieve those framerates even at 1440P! Just because you have a 4k 144hz TV doesn't mean it'll make your games run at that speed.

"Lightweight" RT is absolutely possible up and down the spectrum. That is evidenced by console games using RT.

See above, RT is only possible with cheap hacks that harm image quality and/or user experience in other ways.
 
See above, RT is only possible with cheap hacks that harm image quality and/or user experience in other ways.
Then why exactly are we pushing RT so heavily?

I mean, if I'm honest, apart from those ridiculous reflections on mud puddles in the CyberPunk trailers... I'm not really seeing the vast image quality benefit over more traditional light maps. It may be easier from a developer point of view, as they don't have to bake light maps by hand... but that's a Developer issue, not a Me issue.
 
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