Brian_B
FPS Enthusiast
- Joined
- May 28, 2019
- Messages
- 7,825
- Points
- 113
Latest Generation games also seem to take a lot longer to develop -
First it was just sprites and a story
Then we went to fully 3D rendered scenes
Then we went to fully orchestrated music
Then full voiceovers
Physics engines are now standard
We shifted from baked animations to fully jointed models on physics
Shaders got added in there somewhere
Online stuff - be it multiplayer or whatever
Now we have dynamic lighting and raytracing and other crap to throw in there
And don't forget platform optimization, delivery optimization, DLC, Spinoffs, in-game shopping, metrics, etc
Yeah, game engines take care of a lot of that, but with a AAA game, the expectation is that you exceed the engine in some way; otherwise every single indy developer could throw out graphics equal to whatever you are doing, and that won't sell well. It's just stacking levels of complexity that take time and money to implement.
First it was just sprites and a story
Then we went to fully 3D rendered scenes
Then we went to fully orchestrated music
Then full voiceovers
Physics engines are now standard
We shifted from baked animations to fully jointed models on physics
Shaders got added in there somewhere
Online stuff - be it multiplayer or whatever
Now we have dynamic lighting and raytracing and other crap to throw in there
And don't forget platform optimization, delivery optimization, DLC, Spinoffs, in-game shopping, metrics, etc
Yeah, game engines take care of a lot of that, but with a AAA game, the expectation is that you exceed the engine in some way; otherwise every single indy developer could throw out graphics equal to whatever you are doing, and that won't sell well. It's just stacking levels of complexity that take time and money to implement.