Fallout over Xbox Layoffs Grows, as Finger-Pointing Begins and id Software Sees Half Its Staff Cut

Peter_Brosdahl

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Casualties of Microsoft’s massive layoffs to its Xbox division continue to be discovered, as current leadership lays blame on the decisions of the previous CEO. Asha Sharma, the current CEO of Xbox, was fairly blunt in her Resetting Xbox post regarding the current round of layoffs in progress. By the way, while most media continues […]

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the situation with id software is very unfortunate — as they were the pioneers of PC gaming

I believe the situation has to do with Xbox being forced to use unreal across all games — as a part of toolset/skillset standardization. so they have no need for a vulkan based engine — as the future is unified GDK based on RDNA 5 (AMD supports only direct x 13 & not vulkan for FSR 4/5 etc.)

I wonder why id tech engine was not integrated much earlier with Bethesda/zenimax etc.? that could have saved it...
 
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