Fallout over Xbox Layoffs Grows, as Finger-Pointing Begins and id Software Sees Half Its Staff Cut

Peter_Brosdahl

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Casualties of Microsoft’s massive layoffs to its Xbox division continue to be discovered, as current leadership lays blame on the decisions of the previous CEO. Asha Sharma, the current CEO of Xbox, was fairly blunt in her Resetting Xbox post regarding the current round of layoffs in progress. By the way, while most media continues […]

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the situation with id software is very unfortunate — as they were the pioneers of PC gaming

I believe the situation has to do with Xbox being forced to use unreal across all games — as a part of toolset/skillset standardization. so they have no need for a vulkan based engine — as the future is unified GDK based on RDNA 5 (AMD supports only direct x 13 & not vulkan for FSR 4/5 etc.)

I wonder why id tech engine was not integrated much earlier with Bethesda/zenimax etc.? that could have saved it...
 
I don't even wanna talk about the f*cking id Software situation. Also just found out the guy who led the back-compat team (and also led the cloud gaming team) was also laid off, after 37 years at Microsoft. No one is safe. But we already knew that if they're getting rid of coders at id Software, which is about the absolute DUMBEST f*cking thing you could do to that company.
 
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“id Tech as a technology is probably dead forever.”

The Cuts At Doom Doom Maker id Software Will Change It Forever: ‘I Don’t See How They Make A Game With That Team’

Doom Studio's Future Unclear After Xbox Bloodbath At id Software​

Doom: The Dark Ages Id Software Layoffs Xbox
By Ethan GachPublished July 9, 2026

Key positions were cut and entire teams were decimated, three sources told Kotaku. This included the team in charge of id Tech, the studio’s long-standing proprietary game engine for the Doom franchise. Sources said only one employee on that team is believed to be left.

Doom
isn’t the only franchise that relies on id Tech. A branch of it is used by MachineGames on the Wolfenstein games, including the sequel it’s currently developing. Every so often those branches are merged when one side has tech improvements the other would like access to. One source said some of the most recent improvements occurred during the development of Revelations. Following the cuts to the engine team, they weren’t sure who would be left to help MachineGames get access to them and keep them from going to waste.


 
Yep and my guess it also means we'll never see another Indiana Jones game, really bummed about that since I love that game, nor any meaningful DLC for it either.
 
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