Forza Horizon 6 PC Specs Revealed: GTX 1650 At Minimum, RTX 5070 TI For Ray Tracing Extreme

That's the problem. No one is trying to clone FH's success. I don't know of any other similar game.
Honestly the world would get bland... Back when the guys that Make Forza Horizon were making their own racing game.. Project Gotham Racer, we would get in lobbies and invent stupid games to play with the cars... Like two teams of three one being a mini (before cars could be modded in the game) and the goal would be to get your mini across the finish line first... that sort of thing.

Making the silly game stuff part of the game world itself makes it more fun. With more things to do... with greater engagement. But maybe I'm biased. :) I do enjoy the games. Though i wish they would have continued with the Project Gotham Racer series.
 

If I had been the poor teen now as I was back in 1999 and I got these visuals with this hardware configuration with mostly playable framerates, I would've felt blessed and this would've become my favorite game of all time.
 
I keep wondering if I should give this franchise a spin. Ironically I don't think I've gotten any of them via Epic, Amazon . . .

I used to be hardcore into racing games such as Gran Turismo, Test Drive, Need For Speed, Dirt, and perhaps a couple others but eventually got burnt out on them. Last one I that I enjoyed was a totally wacky destruction type and I actually put a lot of hours into was Blur.
 
I used to be hardcore into racing games such as Gran Turismo, Test Drive, Need For Speed, Dirt, and perhaps a couple others but eventually got burnt out on them. Last one I that I enjoyed was a totally wacky destruction type and I actually put a lot of hours into was Blur.
My last racing game was Gran Turismo 7 on PS5. I actually went out in the middle of COVID and paid through the nose for a PS5 just to play that game and while I enjoyed the intro and music, while doing the driving tests, I was like, this game doesn't look anything special visually. And the driving tests were **** hard. So lost interest. I did have an absolute blast playing GT5 Prologue, GT6 and GT Sport. After those, it was just FH3 for almost a year straight.
 
But lets be real... this game maker has always had fantastical elements to it's games. FH5 had an entire HOT WHEELS WORLD you would go drive in with magnetic tracks and racing down INTO an active volcano... I mean... come on guys... you know what your signing up for.
Are you suggesting once a developer made a game their future games can't deviate even slightly from that formula?

Yes there is an expectation that it will be no better than the previous iteration, but there is also hope that it will be.
Maybe this isn't the game for you if that's your barrier to entry.
That's the issue, there are no racing games for me anymore. Even Gran Turismo is no longer for me as they moved to online nonsense too, with the SP part being an afterthought.

There used to be tons of fun arcade racing games in the 90s and 2000s, then it stopped. All is online, pvp focused, no progression or career mode just mindless nonsense like driving a mclaren through a field chasing a carrot on a stick. So immersion breaking.

Now there are only two types of games: hardcore sims, that are boring, too restrictive and aimless. And this nonsense, where physics is non-existent and there is no real racing as it is all a spectacle. The AI cars always matching your pace, making skill irrelevant. No matter how flawlessly you drive in the first 90% of the race the opponents will be the same distance from you at the end as if you were driving horribly.
 
One time I was poking around inside the folder of GTA3. One of the files was kilobytes in size so I dragged it onto Notepad and it was a text file and seemed to have the physics values for all the cars. So just for fun, I messed around with the taxi's values since it is easily found. Increased mass, acceleration and speed to max. The thing ran so fast that my HDD couldn't stream in the assets quickly enough. Every car I touched blew up. Even when the military deployed a tank to put an end to my mayhem, the tank got destroyed too. Those were some great few days until I got bored.
 
Made by the folks behind Project Gotham Racing.

F*cking loved this game! Mario Kart with real-life cars! It was a blast! I played the f*ck outta it. It was delisted long ago though. I miss Bizarre Creations!

FH5 had an entire HOT WHEELS WORLD you would go drive in with magnetic tracks and racing down INTO an active volcano... I mean... come on guys... you know what your signing up for.
That expansion was f*cking awesome!

There used to be tons of fun arcade racing games in the 90s and 2000s, then it stopped.
For the past year I been messing with Sega Rally 2: 25th Anniversary Edition. I own SR2 on Dreamcast but never got to play the PC version until last year. Unfortunately they really dropped the ball with the music, and I still like the first game for Saturn a lot more, but yeah it's been fun. But yeah I understand where you're coming from. A lot of the really fun racing games I truly enjoyed were only in the past. The last racing game that really consumed my life was Forza Motorsport 4 back in 2011.

Even Gran Turismo is no longer for me as they moved to online nonsense too, with the SP part being an afterthought.
Yeah that's some reall bullsh1t. F*ck them for doing that.

The AI cars always matching your pace, making skill irrelevant. No matter how flawlessly you drive in the first 90% of the race the opponents will be the same distance from you at the end as if you were driving horribly.
Rubber-banding AI, always hated that sh1t. I would say "save that sh1t for Mario Kart" but I hate it there too.
 
Now there are only two types of games: hardcore sims, that are boring, too restrictive and aimless. And this nonsense, where physics is non-existent and there is no real racing as it is all a spectacle. The AI cars always matching your pace, making skill irrelevant. No matter how flawlessly you drive in the first 90% of the race the opponents will be the same distance from you at the end as if you were driving horribly.
Maybe you're just not that good? But I can say while there IS some rubber banding to the skill curve... you CAN leave your opponents behind by a wide margin and even lap some... I've done it. Even in Forza Horizon 6. Now I don't play against impossible unless it's a weekly event and those haven't started in Forza Horizon 6 but I've done it in 5 and 4. Perhaps there is a skill issue at hand? But still... I know for a fact you're wrong here.

And from the multiplayer aspect Forza Horizon 6 physic's is better than anything else out there on the PC that I am aware of.

And even FURTHER you can play the game largely as a single player game. It will use your friends list in solo races (that is an option for everything so far) to name other drivers... but in reality you're flying solo.

Yes there are MP elements... but they are far from required to engage in.

Are you suggesting once a developer made a game their future games can't deviate even slightly from that formula?
And no... but if you're buying a next iteration of the same game from the same developer you should have expectations about what the game will be like with improvements along that same track.

You don't buy GTA 6 expecting to be focused on collecting images of ghosts. you expect a crime focused game and story.

You don't buy a Fortnite game expecting to play guitar.... wait... uhhh... bad example. (Yes I know Fortnite is now just a platform not a game.)

You see my point here though. You're not going in for a game in X series expecting it to give up the tropes that the game identifies with. BY ANY DEVELOPER.

Hell if the makers of Halo took over the IP for Forza Horizon 7 and released it as a shooter crossover into their combat games I would be pissed. Same go's for the other way around. The IP itself has to iterate within it's lane OR it becomes something separate from the IP itself. (Not that that is a bad thing.)
 
Maybe you're just not that good? But I can say while there IS some rubber banding to the skill curve... you CAN leave your opponents behind by a wide margin and even lap some... I've done it. Even in Forza Horizon 6. Now I don't play against impossible unless it's a weekly event and those haven't started in Forza Horizon 6 but I've done it in 5 and 4. Perhaps there is a skill issue at hand? But still... I know for a fact you're wrong here.
You sound like one of those annoying dark souls fans. Whether someone enjoys a game or not is not a function of how good or bad they are at it.
Yes, I can win races against rubber banding AI, but I still hate the concept.
And from the multiplayer aspect Forza Horizon 6 physic's is better than anything else out there on the PC that I am aware of.
Not as if there is any competition. What other similar game is out there? The crew? Yes that's worse. If there are only two pizzerias in town and both are crap then I'd rather not eat pizza than eat the slightly less crap pizza.
And even FURTHER you can play the game largely as a single player game. It will use your friends list in solo races (that is an option for everything so far) to name other drivers... but in reality you're flying solo.

Yes there are MP elements... but they are far from required to engage in.
But after the very brief solo campaign is over playing solo becomes completely aimless. The game is clearly designed in a way that the sp part serves as a tutorial for the mp part, at least that's how it was in the previous FH games I tried. I went through the campaign in like 2 hours then it told me to now join the MP.
And no... but if you're buying a next iteration of the same game from the same developer you should have expectations about what the game will be like with improvements along that same track.
The very games I just mentioned completely destroys this idea. NFS5 went in a completely different direction compared to the previous iterations, just as TDU did. And of course Gran Turismo Sport also went in a completely different direction from the same developer, even if it was for the worse as far as I'm concerned. So, no this idea that you can't even hope for change from a franchise doesn't hold up.
You don't buy GTA 6 expecting to be focused on collecting images of ghosts. you expect a crime focused game and story.
I actually expect GTA 6 to be different and far less edgy and more astroturfed compared to previous iterations.
You see my point here though. You're not going in for a game in X series expecting it to give up the tropes that the game identifies with. BY ANY DEVELOPER.
I see your point and it doesn't hold up. Some of the greatest successes happen when a franchise dares to innovate and do something different. Just take NFS Underground as an example.
Hell if the makers of Halo took over the IP for Forza Horizon 7 and released it as a shooter crossover into their combat games I would be pissed. Same go's for the other way around. The IP itself has to iterate within it's lane OR it becomes something separate from the IP itself. (Not that that is a bad thing.)
You're trying to be hyperbolic but did you actually know that DICE made one of the best racing games before they were boxed in to only make Battlefield? Back then studios made whatever they were interested in, now it is decided by corporate overlords based on focus groups and copying successes without the slightest understanding of what made them successful in the first place.
 
My last racing game was Gran Turismo 7 on PS5. I actually went out in the middle of COVID and paid through the nose for a PS5 just to play that game and while I enjoyed the intro and music, while doing the driving tests, I was like, this game doesn't look anything special visually. And the driving tests were **** hard. So lost interest. I did have an absolute blast playing GT5 Prologue, GT6 and GT Sport. After those, it was just FH3 for almost a year straight.
Mine was V-Spec but that's also when I stopped buying consoles but I couldn't count how many hours I played it. So much fun back then.
 
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