Maybe you're just not that good? But I can say while there IS some rubber banding to the skill curve... you CAN leave your opponents behind by a wide margin and even lap some... I've done it. Even in Forza Horizon 6. Now I don't play against impossible unless it's a weekly event and those haven't started in Forza Horizon 6 but I've done it in 5 and 4. Perhaps there is a skill issue at hand? But still... I know for a fact you're wrong here.
You sound like one of those annoying dark souls fans. Whether someone enjoys a game or not is not a function of how good or bad they are at it.
Yes, I can win races against rubber banding AI, but I still hate the concept.
And from the multiplayer aspect Forza Horizon 6 physic's is better than anything else out there on the PC that I am aware of.
Not as if there is any competition. What other similar game is out there? The crew? Yes that's worse. If there are only two pizzerias in town and both are crap then I'd rather not eat pizza than eat the slightly less crap pizza.
And even FURTHER you can play the game largely as a single player game. It will use your friends list in solo races (that is an option for everything so far) to name other drivers... but in reality you're flying solo.
Yes there are MP elements... but they are far from required to engage in.
But after the very brief solo campaign is over playing solo becomes completely aimless. The game is clearly designed in a way that the sp part serves as a tutorial for the mp part, at least that's how it was in the previous FH games I tried. I went through the campaign in like 2 hours then it told me to now join the MP.
And no... but if you're buying a next iteration of the same game from the same developer you should have expectations about what the game will be like with improvements along that same track.
The very games I just mentioned completely destroys this idea. NFS5 went in a completely different direction compared to the previous iterations, just as TDU did. And of course Gran Turismo Sport also went in a completely different direction from the same developer, even if it was for the worse as far as I'm concerned. So, no this idea that you can't even hope for change from a franchise doesn't hold up.
You don't buy GTA 6 expecting to be focused on collecting images of ghosts. you expect a crime focused game and story.
I actually expect GTA 6 to be different and far less edgy and more astroturfed compared to previous iterations.
You see my point here though. You're not going in for a game in X series expecting it to give up the tropes that the game identifies with. BY ANY DEVELOPER.
I see your point and it doesn't hold up. Some of the greatest successes happen when a franchise dares to innovate and do something different. Just take NFS Underground as an example.
Hell if the makers of Halo took over the IP for Forza Horizon 7 and released it as a shooter crossover into their combat games I would be pissed. Same go's for the other way around. The IP itself has to iterate within it's lane OR it becomes something separate from the IP itself. (Not that that is a bad thing.)
You're trying to be hyperbolic but did you actually know that DICE made one of the best racing games before they were boxed in to only make Battlefield? Back then studios made whatever they were interested in, now it is decided by corporate overlords based on focus groups and copying successes without the slightest understanding of what made them successful in the first place.