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Is $69.99 too much to pay for a video game these days? For Take-Two, the answer to that would probably be a hard "no."
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With 1 dollar we will find out how many millions of people play 1 to 5 hours and just drop things.Yea I don't know about that. 1 buck an hour... I look for a better return.. I'll pay a buck for hour for a game as soon as it comes with the ****ing PC and internet connection to support/install it.
GTA5 made a boat load and lasted so long due to all of the community modding and FiveM. From what I've heard they are integrating something similar to FiveM in to GTA6. Which kind of leads me to believe they moving away from the community modding aspect. If that's true the GTA6 will be DOA for a lot of people. Especially all the RP'ers. FiveM is pretty well ran, mostly because TakeTwo/Rockstar have nothing to do with it.Yeah this dynamic would cause game makers to make all kinds of un-fun decisions because of more $$$.
We already know people are willing to pay more for cosmetics, isnt that enough money?
I mean FFS how much did GTA5 make?
I doubt that strategy would work, players would just abandon those games. no fun= no playYeah this dynamic would cause game makers to make all kinds of un-fun decisions because of more $$$.
We already know people are willing to pay more for cosmetics, isnt that enough money?
I mean FFS how much did GTA5 make?
That's what it reminds me of too.I never played games at the arcade because a quarter per life adds up really really fast, and this feels an awful lot like trying to turn your gaming experience into an arcade machine.
From you lips to gods ears.I doubt that strategy would work, players would just abandon those games. no fun= no play
They already do it, and then sell you time savers. And people still play those games.I doubt that strategy would work, players would just abandon those games. no fun= no play