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According to NVIDIA researcher Morgan McGuire, 2023 will be a turning point for ray tracing. He predicts that is the year when ray-tracing GPUs will be mandatory for at least one triple-A title.
McGuire also believes that path tracing will supplant ray tracing by 2035. But for the preceding decade, games are expected to rely on a hybrid ray-tracing/rasterizing system, which will improve lighting dramatically.
In 2024, McGuire believes that a truly hybrid ray tracing/rasterizing system will be implemented in video-games. This hybrid solution will offer area light shadows, ambient occlusion, glossy reflections, rays for data structures, ray traced audio, perfect particle collisions and perfect AI visibility.
McGuire also believes that path tracing will supplant ray tracing by 2035. But for the preceding decade, games are expected to rely on a hybrid ray-tracing/rasterizing system, which will improve lighting dramatically.
In 2024, McGuire believes that a truly hybrid ray tracing/rasterizing system will be implemented in video-games. This hybrid solution will offer area light shadows, ambient occlusion, glossy reflections, rays for data structures, ray traced audio, perfect particle collisions and perfect AI visibility.