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I am in the same boat. I used to get the occasional "free" copy of a game at our LAN parties back in the day, but now I'd rather just pay for it if I like it enough.As I have gotten older I have grown a conscience.
Which also brings up another point. Game demos in magazines/downloads back then introduced me to a bunch of new games that I probably would have never bought. Such as, Battlefield 2. I played the BF2 demo for a long time and eventually ended up buying the game and playing it for a really long time as well. I loved that game. Had it not been for the free demo that I played I most definitely would have never given it a chance.
Sure there still are https://www.bluesnews.com/s/276781/demos-freebiesI obtain linux distro's because there are no game demo's anymore.
Not for the games I'm interested in.Sure there still are https://www.bluesnews.com/s/276781/demos-freebies
This was my thought exactly.We investigated ourselves and found that our product is really beneficial - Denuvo
You can always refund via steam after you "demo" the full gameNot for the games I'm interested in.
Agreed.I bet they have done what every other study on this subject does, and estimate the total number of pirated installs out there, and treat every one as a confirmed lost sale, not factoring in that in many cases piracy was the only way that particular install was ever going to happen, and if piracy weren't an option, they would never have bought it either due to being a kid without money, or let's say - protesting things like paid one year store exclusives, forced publisher launcher/stores and requirements to always be online to play single player games?
I think they count downloads not even installs.I think they believe a pirated install is a lost sale and I don't think that's often the case. If you are interested in the game and can't afford it, you pirate it so you can play it. If you aren't interested in the game you aren't going to install it either way. Take Concord for example. Very few people played the open beta.
There are so few good and interesting games today that money is really not the issue. I often pay for the deluxe / ultimate / whatever edition of games that look really good. Because there is maybe one or two games like that in a year, if we're lucky.There are two things I've found that sell games better than anything else:
A) If it's a genuinely good game. It may take a while to get noticed, but word will get out.
B) If your friends are playing it. I guess this could also extend to "influencers" with younger generations, but they don't influence me at all.
There still are so many great games. I've been enjoying all the XB360 games I never played thanks to Xenia emulator. And a ton of older games on Steam that are now dirt cheap.I think they count downloads not even installs.
I truly couldn't afford games in the 90s and early 2000s in Eastern Europe because they cost the equivalent of 2 weeks minimum wage.
You can't convert people into paying customers with DRM who can't afford to pay for games.
You also can't convert habitual pirates who just download everything and might not even try the game.
There are so few good and interesting games today that money is really not the issue. I often pay for the deluxe / ultimate / whatever edition of games that look really good. Because there is maybe one or two games like that in a year, if we're lucky.
IDK what happened to the gaming industry, there used to be so many great games. On second thought: I do know what's happened: DEI.
I would blame corporate boardrooms getting in the design process and doing Design by Whatever Buzzword is floating around at the time, rather than letting the producers/developers make the games they want to make.IDK what happened to the gaming industry, there used to be so many great games. On second thought: I do know what's happened: DEI.
Boardrooms were always a thing since game development grew out of garages and became an industry employing hundreds of people per studio. It's not as if they only started meddling recently. So no, I don't buy this as a reason. If anything there is not enough meddling. Just look what happened to Joker 2 when the studio gave full creative control to the producers.I would blame corporate boardrooms getting in the design process and doing Design by Whatever Buzzword is floating around at the time, rather than letting the producers/developers make the games they want to make.
DEI does not only affect the product but the people who get hired to work on the product as well. Their passion instead of how to make a good gaming experience is how to inject their agenda into the game best to "own the chuds". Like hiding rainbow flags in game that can't be removed with a texture mod. True story BTW. Or to make female characters suitably androgynous to not offend radical trans activists, while also showing the middle finger to the dreaded male gaze. And then they go on twitter to do victory laps while their studio burns amid mass layoffs.I'm not a fan of DEI by any means, but one soulless zombie coder is much the same as any other when you just need to crap out corporate beige products and treat your team like assembly line workers rather than a creative unit.