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Sony and Shift Up have reason to celebrate as the PC release for Stellar Blade has proven to be a huge success and is setting new records.
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The entire game world just 3d models with textures and shaders, IDK why would you draw the line at characters.fake women who are just polygonal 3D models with textures and shaders applied to them.
That's what I thought as well, the parry and dodge implementation is really underwhelming. I saw no difference animation wise between a successful parry and a failed one. Combat is not satisfying even when you are winning.The combat is "meh". Also parrying and dodging is kind of @ss.
The entire game world just 3d models with textures and shaders, IDK why would you draw the line at characters.
I've never seen any gratuitous crotch shots in the game, you have to deliberately manipulate the camera in a very specific way to achieve that, I assume. Do you think better looking female characters have no purpose beyond seeking out awkward upskirt camera angles?Would you agree there is a significant difference between gratuitous up-skirt crotch shots and viewing a landscape complete with a sunset? Yes, they both can be "just 3d models with textures" but they have directorial differences in why they're included.
I admit ... when you do kung fu in a skinsuit, yeah, I kinda do.Do you think better looking female characters have no purpose beyond seeking out awkward upskirt camera angles?
I just don't get it why some people are acting weird about it. As if it is somehow against the rules for games to make their women sexy. When up till the 2010s, that was the norm. The only difference is the graphics fidelity. I don't remember anyone outside of activists complaining about Miranda having a skinsuit in ME2.I admit ... when you do kung fu in a skinsuit, yeah, I kinda do.
I kinda miss triangle boobsI just don't get it why some people are acting weird about it. As if it is somehow against the rules for games to make their women sexy. When up till the 2010s, that was the norm. The only difference is the graphics fidelity. I don't remember anyone outside of activists complaining about Miranda having a skinsuit in ME2.
I dunno, I guess for me it's a suspension of disbelief thing. I can do it far more easily for virtual worlds/environments and virtual objects like vehicles, but for virtual characters it doesn't really happen. Like if I see a Corvette C8 in a modern realistic racing game I can accept it as a Corvette cuz it looks exactly like the real thing, but when I see a 3D character model of a woman my brain knows that's not a real woman, she doesn't look 100% exactly like one, and there are things about the character model that give it away as a character model and video game-y. Even if the woman's design is based off of a real-life woman.The entire game world just 3d models with textures and shaders, IDK why would you draw the line at characters.
Yeah that's the general vibe I get from the game so far.Combat is not satisfying even when you are winning.
Yeah, same here. I give the Stellar Blade devs props for sticking to their guns and being like "f*ck the rest of the woke world, we're gonna make the kind of game we want to make, with the kind of women we like to see".Even appreciate in this day in time as so many people are making that the evil thing to have in games for some unknown reason.