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We took the NVIDIA Game Ready 441.87 drivers for a spin to see how the maximum frame rate limiter worked - check out our results and tips for how to use the feature.
We took the NVIDIA Game Ready 441.87 drivers for a spin to see how the maximum frame rate limiter worked - check out our results and tips for how to use the feature.
The standard non-DCH driver is available on the guru3d site.
Does using this feature impact frame times (negative or positive)? Would be interesting seeing CoD MW frame times (at 240Hz though or 240 and 144)...
Interesting......
nvidia finally caught up to Afterburner.
I don't like the idea of having two downloads for a driver update, though.
I can only assume the control panel is rarely updated so only the true driver package has to be dealt with on updates??
AMD got rid of FRTC, for me it was terrible and would stutter/stop/jerk etc. Could never use it with any of my Vega cardsDoes AMD have this?
ah .. Google-Fu™
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How you like your CRG9?Just used this to lock it to 98 Hz for my CRG9 in order to use HDR10 and set the color depth to 10-bit. I additionally set the low latency mode to ultra. Really makes for a smooth experience.
One DP 1.4 port is all it needs. Mostly love it. There;s a learning curve to getting the most out of it. It has a very limited amount of zones so the HDR10 effect isn't as dramatic as it could be but then again it is also a VA panel. I thing HDR is better suited for IPS but I'd say this is one of the brightest VA panels I've had which helps. I believe it has DSC and could work at the 8-bit setting but giving up those 20-frames is worth it to me to know I'm not limiting it by any means. 5120x1440 needs almost as much as 4k so even a 2080 Ti is only barely going to hit that mark for demanding games. Death Stranding is a pleasant surprise since it truly has DLSS 2.0 working at any res which allowed it to hammer the frames out. So far it's the 1st game I've tested where that's true. I've got Control and Deliver Us the Moon and neither seemed to work properly at that res. In regards to DUTM it could be because the game has a full-screen issue preventing DLSS from working properly. Control simply got wacky with its rendering when I had RT and DLSS enabled. Pretty sure I tested it at 8-bit 120 Hz and it worked but it 'seems' like the 10-bit setting looks a bit better.How you like your CRG9?
Do you have to use both DP1.4 for the image or will one handle up to 120hz?
So to get HDR10 you have to limit it less than 100hz I take it? Monitor does not do Display Stream Compression.
I've been eyeballing the Samsung Odyssey C49G95T, 240hz, wonder how that does HDR10? If limited to less than 100hz. I am assuming it is using DSC.
https://displaysolutions.samsung.com/monitor/detail/1644/C49G95T