Ok decided to fire up
Slay The Princess: Pristine Cut on PC.
Game is a visual novel, no real "gameplay" to actually speak of, really just a large branching dialogue tree that shapes/adapts/reacts to your decisions. As such the game lives or dies on its voicework, visuals, and narrative.
Luckily, Slay the Princess delivers on all fronts.
The voicework is top notch and well written, the visuals are largely semi-static images done in the game's signature black and white style with occasional splashes of color but are very pleasant to look at and have a strong presence. The narrative is also interesting, the game clearly starts and rapidly sets up a host of mysteries (who are you, why do you have to kill the princess, why are there multiple voices in your head, etc) and progressing through the game reinforces the narrative hooks and really gets into you.
The tone of the game is less *horror* with a capital H, it has more of a creepy-pasta vibe to it with a general sense of wrongness... maybe better described as cosmic or eldrich horror, the kind that comes from the knowledge that something is wrong or not right and that powers beyond your control are shaping your destiny. That said there is a lightheartedness to the narration and dialogue etc as well (so far anyway).
The game does evoke that childlike feeling of reading a really good Choose Your Own Adventure book blended with those "Scary stories to tell in the dark" everyone loved at sleepovers back in the day.
I'll probably fire up another game alongside StP just so I can actually, you know, have some gameplay but I'll be sticking with StP so long as it continues to entertain me. Hopefully there is an actual end to the game instead of just "pick different dialogue choices for another branching narrative that leads to another narrative dead end" like Stanley Parable or whathaveyou.
