The 2026 Game Thread: You Will Own Nothing and Be Happy Edition

Creepy game. And procedurally generated!

 
 
Alright, Shadow of the Tomb Raider and by extension the Tomb Raider Survivor trilogy, is behind me.

Fantastic game, but it jimmied with the formula a mite too much.

Tomb Raider 2013 was weak "tombs" but heavy on the shooting galleries, to the game's detriment. It was very much a corridor shooter with some puzzle elements tacked on.

Rise of the Tomb Raider was an almost perfect mix of exploration, combat, and hunting. All occurred in equal measure, all were handled well, stealth sections were spacious enough to allow properly stealthing to be a viable option.

Shadow of the Tomb Raider has by far the best tombs, but the combat was extremely sporadic to the point where you'd feel you were playing a walking sim on steroids at times, stealth segments virtually always devolved into gunfights due to the cramped and unintuitive layout of those sections. Hunting is an afterthought, and rarely are animals an issue outside of some prescripted sequences.

That said, visually Shadow was that first 30 minutes of Raiders of the Lost Ark on crack, which is really all I've ever wanted from a TR game. So i'm happy.

Game looks great, runs great (optiscaler with FSR 4.1 injection through DLSS hooks, 175+FPS on main sig rig), great gameplay, fun enough story, can be head for $5 for 40 hours of fun. Cannot recommend enough if the prior games were your jam.
 
I thought Shadow was the weakest part of the series. My favorite is Rise, although the first one is slightly more engaging in storytelling.

My gripes with Shadow are numerous:

  • Feels rushed
  • The game world feels small in scope compared to previous games
  • You're not allowed to use most outfits and weapons during the majority of the game
  • Puzzles are more about platforming than actually having to think about them. Rise was much better in this, even the main story had some great puzzles in it.
  • It would crash frequently when I played it
  • Underwhelming story
  • too many ex-machina moments
  • Most of the skill tree is useless
  • feels like a superhero movie where the main character can survive anything
  • The way difficulty settings are handled
  • Replace intuitive level design with yellow paint
  • Ending / final bossfight makes no sense
 
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