The Game Awards Highlights: Clair Obscur Expedition 33 Cleans Up with Nine Wins, Two Tomb Raider Games on the Way, a New DIvinity Game Inbound, and...

I'm gonna say it: Announcing two games in the same franchise at the same event is really poor marketing. Firstly they overshadow each other, second it is confusing AF when a bunch of clips and screenshots are being shared on various social media and you never know which is from which game.
 
Playing through Control now so how nice that Control Resonant was just announced. I love Remedy games and their unique style of weird X-Files/Twin Peaks narrative and suspense.
 
and you never know which is from which game.
Agreed. I kind of get why but still. I see that they made the remake and have visually aligned it with the sequel and then wanted folks to see that but it does make it confusing. I remember watching these trailers on the weekend and feeling the same. I'm still, at least for now, looking forward to them and happy that Crystal Dynamics is working on them.

their unique style of weird X-Files/Twin Peaks narrative and suspense.
I'm not so into them but have put many hours into trying to like them. However, I fully recognize the quality of work and passion they put into their games and I'm happy for the dev's with their ongoing efforts. So far I've put significant effort into playing Control and both Alan Wake games but usually tune out about a third to halfway in. I recently got the Silent Hill 2 remake and could really see how it inspired Remedy as well. I got about 3/4 of the way in on that one.
 
Agreed. I kind of get why but still. I see that they made the remake and have visually aligned it with the sequel and then wanted folks to see that but it does make it confusing. I remember watching these trailers on the weekend and feeling the same. I'm still, at least for now, looking forward to them and happy that Crystal Dynamics is working on them.


I'm not so into them but have put many hours into trying to like them. However, I fully recognize the quality of work and passion they put into their games and I'm happy for the dev's with their ongoing efforts. So far I've put significant effort into playing Control and both Alan Wake games but usually tune out about a third to halfway in. I recently got the Silent Hill 2 remake and could really see how it inspired Remedy as well. I got about 3/4 of the way in on that one.

- Yeah with Remedy games, the whole thing rides on the narrative. Either it hooks you and you're all in, or it doesn't and you're left with a very slick and stylish but ultimately basic shooter that is really only there to give you something to do between story beats.

Control was by far Remedy's best effort in the actual gameplay department so far: clean, uncomplicated, and kinetic gameplay... but ultimately very repetitious and after about 2-3 hours you've basically seen all the combat gameplay the game really has.
 
- Yeah with Remedy games, the whole thing rides on the narrative. Either it hooks you and you're all in, or it doesn't and you're left with a very slick and stylish but ultimately basic shooter that is really only there to give you something to do between story beats.

Control was by far Remedy's best effort in the actual gameplay department so far: clean, uncomplicated, and kinetic gameplay... but ultimately very repetitious and after about 2-3 hours you've basically seen all the combat gameplay the game really has.
See and I dislike games where you're having to learn new **** 40+ hours into the game. (Or you know the WHOLE game is 10 hours.)
 
See and I dislike games where you're having to learn new **** 40+ hours into the game. (Or you know the WHOLE game is 10 hours.)

-TBF the game clocks in at ~15 hours on HLTB. I've been playing for about 10 and I feel quite powerful and have most of the upgrades at this point.
 
- Yeah with Remedy games, the whole thing rides on the narrative. Either it hooks you and you're all in, or it doesn't and you're left with a very slick and stylish but ultimately basic shooter that is really only there to give you something to do between story beats.

Control was by far Remedy's best effort in the actual gameplay department so far: clean, uncomplicated, and kinetic gameplay... but ultimately very repetitious and after about 2-3 hours you've basically seen all the combat gameplay the game really has.
What the h ell? Have you not seen Max Payne I-II? Sure they have great narrative too, but those games have the best gameplay I've ever experienced in any shooter.

Control is a freaking backtracking simulator with repetitive random monster spawns and the most useless map of all games. And the narrative is way too wishy washy pretending to be more profound than it actually is. It might look good from far, but far from good.
 
What the h ell? Have you not seen Max Payne I-II? Sure they have great narrative too, but those games have the best gameplay I've ever experienced in any shooter.

Control is a freaking backtracking simulator with repetitive random monster spawns and the most useless map of all games. And the narrative is way too wishy washy pretending to be more profound than it actually is. It might look good from far, but far from good.

-In all honesty it's been like 25 years since I last played MP and I've never played MP2 although it's in my Steam Library.

Maybe I should make it a point to give those games a whirl and see if they stand the rest of time.

As for Control, yeah maybe there isn't much there there, but what is there drips with style and that's plenty for me.

Backtracking never bothered me in games, I'm a big Metroidvania fan, and Metroidvanias are basically built for backtracking.
 
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