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Naughty Dog has released a new patch for The Last of Us that weighs in at 49 GB but brings a number of improvements to its controversial PC port, including greater CPU performance, updates to texture fidelity on the Low and Medium presets, and, perhaps most excitingly for some players, reduced shader building times. Shader building times has been one of the biggest recurring complaints that players have had with the PC version of The Last of Us, with some experiencing ridiculous shader rebuild times that go on for as long as 3+ hours, but if the changelog for v1.0.5.0 is to be believed, that suffering should now be minimized, at least partially. This problem was apparently even worse on Radeon graphics cards, with an AMD-specific fix alluding to shaders taking an "abnormally long time" to load. "It's fixed!" reads one post on the Steam forum, while another is titled "I give up."
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