The thermodynamic equations for that are pretty easy, if you wanted to prove it on paper. But it's easier to just YOLO turn it on and see what temps actually do. I bet it will be just fine - doesn't take nearly as much flow as you'd think it would to adequately cool a computer system.
Yeah, it winds up being a set of differential equations. The flow may be faster across the blocks, but that means that each cycle of water also heats up less, so it isn't a big problem.
This is a rather unique way of looking at things due to my approach of breaking up the loop and using the reservoirs as mixing chambers instead of having a single slug of water travel the full loop.
My real concern is that since I have a rather extreme amount of radiator capacity, that my lower than ideal flow rate won't be able to fully take advantage of it, as the coolant may get too close to ambient before exiting the radiators.
IN order to mitigate this, I think that once I am done flushing, I am going to change the block side portion of the loop around. The truth is that most of the time, when the gaming machine is on, the workstation will be either idle or turned off. What this means is that during the highest load conditions, I will see load on both the game GPU and Game CPU but not on the workstation CPU.
This wasn't a concern when I thought the radiator flow rate was going to be really high, but now that I have learned that it won't, I think I'll probably benefit from splitting the heat sources such that the Game GPU is on one reservoir, and the Game CPU is on the other, instead of both being on the same reservoir as I currently have it laid out. It makes the tubing layout slightly less convenient, but given the relatively low flow through the radiators, I think it will be thermodynamically more efficient.
0.6 gpm is still a decent amount of flow.
It's weird. When I started building custom loops years ago, the rule of thumb was that you had to have at least 1GPM to get good results. That is ~227 L/h
These days everyone seems to go for lower flow.
I have personally measured a contraction in delta T (coolant to core) in upping the flow rate from ~1GPM to ~1.3GPM in the past. This is certainly in the "limiting returns" area of the curve, but it still took a degree or two off, which can mean the difference between a stable OC / boost clock or not.
It has been a while though. Back when I did this testing I had an older EK Supremacy EVO block on my Core i7-3930k overclocked at 4.8Ghz at 1.445v
I don't have the data or my chart from back then anymore, but I vaguely recall predicatively charting the limiting return curve out to the right, and estimating that I'd see delta T benefits out to ~1.6 to 1.8GPM somewhere, after which increasing flow any further would be a waste of time. That winds up being ~350-400 L/h, which is MUCH higher than seems to be targeted these days.
Maybe the blocks are different these days? I'd imagine that with tighter and smaller microchannels, you'd heat a "slug" of coolant in the block across the block more, and because of this it would be less efficient at cooling due to the second half of the block having a much smaller Delta T to the core than the first half. (as we all know, heat transfer rate is proportional to delta T.)
So, the faster the coolant flows, the less of a measurable difference there is in temperature of the coolant entering the block vs leaving it, and the small;er that difference is, the more efficient the block is. But the closer you get to a difference in temperature across the block of zero, the less of a difference added flow makes. You'll of course never hit zero, but you can make the difference smaller and smaller.
On the flipside, the faster you push coolant through the loop, the more waste heat (friction + pump waste heat) gets into the loop, the quicker you hit the limiting returns as well.
Maybe modern blocks are designed to be less restrictive, and because of this, boosting the flow is less important?
Or maybe modern loop builders are just more focused on build aesthetics, and less conncerned with cooling performance than in the past?
Us old school builders were 100% about maximizing the overclock through minimizing temps. Aesthetics almost didn't matter at all.
I remember running whining 80mm high RPM Delta fans in my bedroom 24/7 back in those days.