Viking City Builder Is the First RTS with Ray Tracing and DLSS 2.0

Peter_Brosdahl

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Image: Roslagen



Since the introduction of real-time ray tracing in video games, many have questioned its worth. From racing games to fast-paced shooters, players are often left scratching their heads wondering if the visual improvements are worth the performance hits. NVIDIA took things a step further with DLSS, which improves performance while ray tracing is enabled and, in some cases, overall image quality. The folks over at OC3D have spotted how a lone game developer named Roslagen is working on the world’s first RTS game to incorporate both ray tracing and DLSS 2.0.









About Viking City Builder



The Viking age – uncertain times for Europeans when the Norsemen started a large-scale conquest campaign throughout Europe to...

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We need gameplay videos of this. Too many people try to reinvent the RTS only to fail. Is this a city building simulator like SimCity or an RTS like Supreme Commander? A mix of both doesn't sound like that fun of a game.
 
We need gameplay videos of this. Too many people try to reinvent the RTS only to fail. Is this a city building simulator like SimCity or an RTS like Supreme Commander? A mix of both doesn't sound like that fun of a game.
Agreed. I will give the guy some credit though. He's definitely got a vision and drive, and an eye for quality. However, I also know how important it is to maintain focus so splitting into too many directions can cause problems when a game struggles to have an identity.
 
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