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Can it play Crisis? Sorry, couldn't resist.Does anyone here have an use case for this dense of a compute solution? I'd love to hear it.
Can it play Crisis? Sorry, couldn't resist.Does anyone here have an use case for this dense of a compute solution? I'd love to hear it.
with 384 cpu cores, who needs a GPUCan it play Crisis? Sorry, couldn't resist.
I mean it could probably do software rendering like back in the day using windows 2000 to play openGL titles using software rendering.with 384 cpu cores, who needs a GPU
reminds me of Intel's embree DX11 based RT used in the game World of Tanks !!!
Does anyone here have an use case for this dense of a compute solution? I'd love to hear it.
We'll never really know what's truly possible thanks to nvidia pushing their path tracing tech. The original Larrabee project was based on Pentium cores (yes, modified 586 cores!) and ran this:I mean it could probably do software rendering like back in the day using windows 2000 to play openGL titles using software rendering.
Somewhat related:This post explains what Intel did wrong with their effort and failed to generate excitement for Larrabee: https://jackpal.github.io/2009/09/23/IDF_2009_Larrabee_demo.html
Even though FF6 was the best, everyone will go ape over FF7, and FF7 remake, and FF7 Crisis Core and all the inevitable tie-ins and cross-overs.expect FF6 socket to be tiny & in range of 5 watts to 15 watts