Halo: Campaign Evolved PC Requirements Revealed Ahead of July 28 Launch

Peter_Brosdahl

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PC hardware requirements for Halo: Campaign Evolved have been revealed, showing that players will need beefy hardware for 4K gaming. Microsoft announced that the remake, which will be released on PC, XBOX Series X|S, and PlayStation 5, was in the works last year and yesterday revealed what PC gamers should plan for to play it […]

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Ah that's right, I forgot that they are making a remake, after they made a remaster. I don't think I recall knowing it is using Unreal Engine 5 though. Oh well, time to go through yet another version of Halo 1 for the bajillionth time. So long as I get to use a mouse and keyboard.
 
Pretty good chance I'll get this. I've only put in about 5 minutes on one of the original trilogy back before it got a PC version via emulation and have always been curious and this kind of looks good to me.
 
The last time I was good with a controller on an FPS game was playing Halo and Halo 2 on the original Xbox... it was also the first, and only, time.

Yeah last time I was good with a controller and first person shooters was Goldeneye 007, Turok Dinosaur hunter, Perfect Dark, etc... lol
 
Pretty good chance I'll get this. I've only put in about 5 minutes on one of the original trilogy back before it got a PC version via emulation and have always been curious and this kind of looks good to me.
If they still have all of the copy pasta levels, you will not have a good time in some levels of the game. It was the biggest complaint by us PC gamers back in 2004? When they released it. The same stupid corridors, over and over. Follow the arrows on the floor, because it will get so monotonous.

On the upside: I still lower the foot rest, sit up, and lean forward, every time I hear the Flood music. I don't know what it is, I get tense as hell, like I am about to climb in the ring. That is the thing that will always be GOAT to me, the soundtrack. What a score, what a way to set the mood. The OG trilogy will always be special to me. Playing co-op with my son so much we burned in the side bars on our 55" rear projection HD CRT TV back then.
 
On the upside: I still lower the foot rest, sit up, and lean forward, every time I hear the Flood music. I don't know what it is, I get tense as hell, like I am about to climb in the ring. That is the thing that will always be GOAT to me, the soundtrack. What a score, what a way to set the mood. The OG trilogy will always be special to me. Playing co-op with my son so much we burned in the side bars on our 55" rear projection HD CRT TV back then.
Totally agree with you on the tense part. They don't joke around when they call it the Flood. Frickin' relentless waves of baddies and they are not exactly easy to shoot at due to their stupid cancerous/tumorous shapes. Worst part is that there's no weapon good enough against them that I can remember. I hated every minute of battling the Flood. I think I liked Halo 2 better because it had less of them.
 
The last time I was good with a controller on an FPS game was playing Halo and Halo 2 on the original Xbox... it was also the first, and only, time.
I was never, and can never be, good with a controller in an FPS game. It's like a drunk baby is playing. I NEED mouse and keyboard. So yeah, I suffered with the Halo series for many years (aside from the Gearbox PC port of Halo 1, and the community version of Halo 2 for PC known as Project Cartographer, but that came many years later). So glad they put MCC on PC. Despite all the hours I put into the games over the years, it was like playing them for the first time, and playing them properly, when I got to play them on PC with mouse and keyboard. And props to Microsoft for allowing mouse and keyboard on 8th-gen and 9th-gen Xboxes. But at least on console I got a lot of good memories of playing with friends and coworkers in co-op, even if I had to suffer on those dang controllers. It was really nice when my brother came to visit last year and we were playing Halo MCC co-op together on two separate desktop PCs.

Yeah last time I was good with a controller and first person shooters was Goldeneye 007, Turok Dinosaur hunter, Perfect Dark, etc... lol
Goldeneye 007, Turok 1, and Fur Fighters actually worked out decently well cuz of the control scheme I used. This was in the days before dual analog controls for FPS games on console became standard. With N64 games like Turok and G007 I used the C buttons to move and the analog stick to aim. Worked out pretty well for me. And Fur Fighters on DC and PS2 allowed me to use the face buttons in the same way I used the C buttons on N64, for WASD-style movement.

If they still have all of the copy pasta levels, you will not have a good time in some levels of the game. It was the biggest complaint by us PC gamers back in 2004? When they released it. The same stupid corridors, over and over. Follow the arrows on the floor, because it will get so monotonous.
Hahahahahahaha yeah! And it was 2001. 2004 was Halo 2. But yeah, levels like The Library come to mind...

I hated every minute of battling the Flood. I think I liked Halo 2 better because it had less of them.
I could NOT stand The Flood! A decent amount of my friends really enjoy fighting them, but I could never stand them in any Halo game they were in. I was so happy to not have to see them again after Halo 3!

Worst part is that there's no weapon good enough against them that I can remember.
The shotgun was The Flood's kryptonite.

That is the thing that will always be GOAT to me, the soundtrack. What a score, what a way to set the mood.
Marty O'Donnell and Michael Salvatori worked some magic! Enough for me to actually purchase physical copies of soundtracks from multiple Halo games. Their absence really hurt Halo 4-6.

Playing co-op with my son so much we burned in the side bars on our 55" rear projection HD CRT TV back then.
HAHAHAHAHAHAHAHAHAHAHAHA wow!
 
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