AMD's own numbers show it is only boosting performance 4-6% in most games, on average. Forza Horizon 4 is an outlier at 11%.It would be interesting to check if SAM boosts performance in FS significantly
AMD's own numbers show it is only boosting performance 4-6% in most games, on average. Forza Horizon 4 is an outlier at 11%.It would be interesting to check if SAM boosts performance in FS significantly
Yup, for example, they are using screen space reflections in some scenes and Ray traced in others.Video of Hangar 21 ray tracing demo is out. Looks like they're not ray tracing the entire scene.
Isn't that how it's always been done?Yup, for example, they are using screen space reflections in some scenes and Ray traced in others.
I assume this will be the strategy for AMD with game devs. Use regular effects like shadows, SSAO, SSR for the most part and raytaced effects en select parts.
Ray-tracing has been selectively applied here, as it has to be for anything approaching real-time.Isn't that how it's always been done?
Well, sort off. but most games for example use either raytracing or screen space refrections, HBAO/SSAO or raytraced ambien occlusion, not both at the same time.Isn't that how it's always been done?
Well, sort off. but most games for example use either raytracing or screen space refrections, HBAO/SSAO or raytraced ambien occlusion, not both at the same time.
I don't think its wrong. Most of the time you don't even notice the raytraced effects, so its a waste of resources to use them everywhere.
On a side note I think its pretty impressive how AMD did RT on its first try. Technically speaking it seems slower than Turing but the extra overall performance makes up for it.
Reflections are a huge part of everyday life. Literally everywhere.Ray tracing helps performance for shadows (example of World of Tanks a DX11 game where it is implemented using CPU)
For illumination, I thing UE5's hybrid approach is a better fit
Reflections, I hate them. Already the monitor is glass, now the reflections will make everything more shiny
what I hate is making every reflective surface a mirror, even puddles HECK!!! mirror like pavement!!!. Yes I'm looking at you watch dogs legion.Ray tracing helps performance for shadows (example of World of Tanks a DX11 game where it is implemented using CPU)
For illumination, I thing UE5's hybrid approach is a better fit
Reflections, I hate them. Already the monitor is glass, now the reflections will make everything more shiny
I think it’s just Boost is already using all the headroom - it’s already giving you pretty much all it’s got.Kind of disappointed in the overclocking of these cards. Yeah, the clocks can go high as hell, but that doesn't translate to performance increases.
Maybe it's driver related and we'll see some improvements over the coming months. But, I'm kind of doubtful about that.
Puddles ARE mirrors. And have you ever seen wet streets in a city at night?what I hate is making every reflective surface a mirror, even puddles HECK!!! mirror like pavement!!!. Yes I'm looking at you watch dogs legion.
Yes. A lot of surfaces are relective. Most aren't super pristine, not even mud puddles - as they usually have ripples or dirt or something else in them.Puddles ARE mirrors. And have you ever seen wet streets in a city at night?
No they are NOT, water is nowhere near as reflective as a mirror. I think a major mistake most games are making with reflective surfaces are treating them as perfectly flat, polished mirrors. It ends up being detrimental to IQ and doesn't look realistic at all.Puddles ARE mirrors. And have you ever seen wet streets in a city at night?
check out the video at 2:48:
Here's how: Nvidia lowered prices this generation