The Ascent - I have about 10 hours into it so far.
Has that cyberpunk vibe going on with it. Reminds me a bit of Warhammer 40K Inquisitor in terms of art/style - plays closer to a twin stick shooter than Diablo clone though - that reminds me heavily of an older Source title called Alien Swarm. It even supports 4-player multiplayer like Alien Swarm.
Anyway, it has some RTX tricks - raytracing and DLSS. I do have a GPU that can turn those on, but honestly, I can't tell the difference while playing. DLSS gives a decent framerate boost without any noticeable effect on graphics. I can't tell what RT is doing really while playing, other than it eats the frame rate alive. I don't know if that's an indictment of Raytracing, or just that the unreal engine looks pretty darn good without needing it.
I did find this, which can probably do more justice than I can with respect to screenshots for comparison.
Powered by Unreal Engine 4, The Ascent supports both Ray Tracing and NVIDIA's DLSS. As such, we've decided to benchmark them.
Interesting options to play with anyway.
The game is decent. I do complain that it oversaturates the lighting, by a lot. You have no control over camera angle and the game pans it around for you - mostly decent, but still not as good as manual. The gameplay suffers some pacing issues. Some tasks are given out of order or with insufficient direction. Your power level seems to jump in fits and bursts. You can easily wander into very dangerous territory inadvertently (I see this as a positive). Somehow, even though your in a giant enclosed arcology, it still rains most of the time.
But once you get into the groove, the game grows on you, and the world environment is stunning at times. The music melds right in. The game tells more of a story through it's environment than it does your character, dialog or quests -- as you move up in the arcology the glass floors let you see all the little people you've left down below, and the game makes you go back down there on occasion so you remember where you came from. The game forces you to use tactics, and the combat is visceral and at times frantic. You can't just spam buttons and win, and at no point did I feel either stuck due to being underpowered, or overpowered to the point where the game was a pushover. I feel sorry for all the innocent bystanders that get caught in the crossfire - of which there are a lot.